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 Near Odolwa (finished) (I think Luxuria gave me permission..(read last post))

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Near
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Posts : 57
Joined : 2009-04-29

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Chakra:
1400/1400  (1400/1400)
Village: Konohagakure no Sato
Primary Element: Water

PostSubject: Near Odolwa (finished) (I think Luxuria gave me permission..(read last post))   Wed Apr 29, 2009 3:48 pm

Basic Character Information:
Name: Nate Rivers
Nickname/Alias: Near
Weight: 140lbs
Height: 6'2''
Age: 25
Gender: male

Looks:

Near has semi long curly white hair. His face is rather cute, somewhate like a child's. He wears all white clothing. and wears no equipment other than one ninja bag on his backside. He tends not to wear any shoes. When he isn't wearing all white, he is wearing his akatsuki robes.

Personality:
Near's personality is rather complex and not easily explained. Near bases most of his decisions off of rationally composed solutions to probable situations that he creates in his mind. Near has an amazing ability to analyze and create solutions for any number of problems at once. Near does however, lack basic emotion. This isnt to say that he doesnt have emotion, as he does. However, Near lacks emotional motivation. He doesnt have many friends, aside from a select few. Near's IQ is estimated to be over 200. Near is kind, and can recognize those in need. He's certainly not social dabilitated, he can function well in society, although people get frustrated when having conversations with him because he always assumes himself to be correct, and will point out flaws in a person's logic. The only time Near ever gets exceedingly emotional is when he is under extreme pressure, such as in a deathly circumstance and one of his comrades or teammates are in harm's way. Other than that, Near is mostly unimotional, happy and calm.

Basic Clan Information
Name: Odolwa
History: The Odolwa clan go back later than the foundation of Sunagakure itself. They were originally a nomadic clan that traveled from place to place following food, water buffalo. They thus are very Earth element oriented. They remained a tribal clan for quite some time coming up to the creation of Kirigakure. Under the first Kazekage they were promised a part in the formation of nation of water. So the once Nomadic society settled down within the walls of a new village known as Sunagakure no sato.
However, as a result of not following their food source and settling down they became more dependent on Sunagakure itself and it's cultures had to be overhauled. The Odolwa clan, stubborn to keep their culture and traditions, continued with their normal rituals and as they became closer to the militaristic aspects of Sunagakure, began turning their rituals into jutsu and using them as signatures. This pool of jutsu continued to grow as it was passed down through generations and became an important part of the Odolwa's way of protecting their way culture. In the current day, it is possible to see the Odolwa members by their unique symbols, colors (Amber and Blue) and the tattoo's from their many unique rituals. Though neutral, the Odolwa remain a friendly and loyal part of the Sunagakure community.
Odolwa Shinobi were well known for their ability to survive and cope will in one on one situations. Before the graduation ritual of one on one combat was banned, nearly all Odolwa that were pitted against other Academy students and Genin were Victorious thanks to one of their secret jutsu. The specific jutsu was made forbidden by Third Hokage during the early days of his term, and has been eradicated from being passed from generation to generation. A version however, of that very jutsu is still taught, and also considered forbidden.
In common day, the oldest and highest rank Odolwa carry the burden of managing the teaching of the jutsu and leading the clan. A single branch of the Odolwa has been enlisted with documenting all of the Jutsu made sense their merge with Kirigakure and are treated like royalty with the highest respect in the clan. They never actually learn all of the jutsu, and are never allowed to become ninja. Finally, in the spirit of the samurai, apart of the original tattoo ritual equips each Odolwa with a seal to kill themselves, in the form of a jutsu. All shinobi are told about this seal, and instructed to activate it if captured to take the secrets of their tradition to the grave.
Kekkei Gekkei:
The Odolwa clan's Kekkei Genkai is very simple, however the way they go about using it is more complex. They can activate multiple seals at once with the same amount of chakra, making their uses very efficient.(Usually a seal requires chakra to be set and then chakra to be activated, with the seals tattoo'd to the skin, one must only apply chakra and blood to the seal) A less simple concept of 'Odolwa rituals' that allow for the use of Circle Area Seal techniques; Static Seals whose abilities effect all within their radius. Now for the more interesting part...
The Odolwa clan leaders are refered to as elders, and every new child born into the clan must under-go a ritual of Bonding Life. The baby is pricked and a sample of it's blood collected. The blood is then mixed with a natural ink that is used to tattoo the babies arms from wrist to neck, and then along their colar bone to their neck. The ink itself fades into the babies skin, where it's effects lay dormant until they become Genin. When they turn thirteen, the ritual of release is preformed, where these old tattoo's are reawakened. The user can then began using the Kekkei Genkai to their advantage from that point on, by making perminant summoning connections between ones tattoo and an object or animal. Three summons at Genin level, Five at Chunin, Seven at Jounin, at Ten at S-Rank (Once declared they are perminant to the character). The circle seals are also tattoo'd to the body and are activated through the process of the Clan's secret jutsu.
Near's Summons:
A kunai (Near's first =3)
Tanto- chakra sensitive
A gigantic Shuriken
Chakra-Sensitive Katana
Staff of Earth and Water (explained later in the post)
Katchyoko
Katchyiki
3 Have not yet been determined.


Chakra Cost:5 per summoned objects, 20 per summoned animal. The rest of the techniques have their own costs.
Description:
^
Special Effect:
Secret Clan Jutsu:

Name:Mass summoning Technique (Taju Kuchiyose no Jutsu)
Rank: B
Cost: 70
Type: Fuuinjutsu
Element: N/A
Description: This jutsu can only be used with In-animate objects. As an advance of the original summoning jutsu, with the extension of the Kekei Genkai, the Odolwa Clan Members can summon multiple objects at one time by a process known as compilation. In a normal summon, chakra is used and expelled in activating a new seal. With the summoning seal already present in the form of a universal tattoo on the users body, no chakra is wasted in the creation of the seal, and thus can be recycled to summon multiple times. Up to two 'large' objects can be summoned, and up to twenty(20) small objects. This jutsu can be used in place of the original summoning technique, as long as the summoning isn't at any point 'living'.

Name: Release Burst (Kuchiyose dangan no Jutsu)
Rank: C
cost: 45
Type:Fuuinjutsu
Element: N/A
Description: This supplementary effect allows for the user, whenever using a form of summoning jutsu, to activate the summon with kinetics force behind them. Thus, they are summoned and shot out like a projectile. The force is constant, however, so large objects may only travel a meter or two before slowing. However, small objects such as Kunai, and ninja star, can be released at about the same velocity of a normal throw. Unlike normal throws however, shuriken cannot be curved, and only move in linear paths.

Name: Connection Seal Ritual (Saiken Kaibyaku no Jutsu)
Rank: C
cost: 20 (Kekkei Genkai lowers the cost)
Type: Fuuinjutsu
Element: N/A
Description: This Seal can only be successfully cast on a in-animate object. Via physical contact with ones palm to the surface of an object, one can 'brand' the object with an Odolwa seal. Like a fingerprint, each Odolwa seal's appearance differs. Once the Seal is set, it fades into the object, and is then unseen. The 'Ritual' is considered complete. One can then freely summon the object with some variation of summoning jutsu once. After that summon, the seal fades completely and must be re-applied be reapplied via touch before it is possible to summon again. If used on an object that originated from the opponent, it can only be summoned in this way for the remainder of the fight unless permission is granted from the opponent after the fight concludes. This way, no one object is permanently 'stolen'.

Area Effect Circle Seals- Each of the Following jutsu require that the user bring their palm to a tattoo, where chakra in the palm makes a copy of the seal code, and then pressing this chakra to a flat surface, thus activating the seal. All seals are circular and form a radius around the center point, which is in most cases the caster. These seals are static. In other words, once set, they stay in one place. The seal can be placed on any surface, even if the surface is water or not exactly even ground. The effect of the seal itself, unless otherwise stated, takes place within the radius of the seal. The seal is visible to all as a white circle, edged with symbols of the Odolwa that are unique to each individual member. In a battle situation, each Circle Seal can only be cast once in a battle, and can only be broken by a seal realease, those with 'Fuuinjutsu' specialty with a jutsu of the same rank or manually by the caster himself unless otherwise stated. Each circle seal can be overlapped with another. If at any time a circle seal it overlapped with another with conflicting effects, the higher ranked seal takes priority. If the seals rank are the same, then both conflicting effects are nullified.

Name: Safe Guard of the Senses (Shinjitsu Purotekushon no Jutsu)
Rank: C-B
Cost: 50 or 70
Type: Fuuinjutsu
Element: N/A
Description: The 'Safe Guard of the Senses' seal's purpose is to protect the user from poisons or genjutsu that effect the sense. While the user is within the radius of the seal, their five sense will not be effected despite any neurological or psychological effects cast on them by an opponent's genjutsu. Chunnin are safe from 'C' rank and down genjutsu, and Jounin are safe from 'B' rank and down. This seal's effect cannot however restore sense that were lost due to some physical damage. In other words, if ones eye is damaged, the seal will not somehow make them see.
In 'C-rank' form, the radius is restricted to two meters from the user.
In 'B-rank' form, the radius of the circle is increased to 10meters, making it much more accommodating for the user.

Name:Summoning Rejection Technique (Agensuto Kuchiyose no Jutsu)
Rank: C-A
Cost: 55, 80, or 130
Type: Fuuinjutsu
Element: N/A
Description: The 'Summoning Rejection Technique' seal's purpose is to eliminate the immediate threat of Summoned Animals. The seal once cast will not only keep one from using the summoning jutsu within the radius, but all living thing's that were summoned will be 'unsummoned' the instant they enter the area of the circle. By 'unsummoned' it is meant that the connection keeping the animal tethered to the summoner is temporarily broken, sending them back to where-ever they were summoned from.
In 'C-rank' form, the radius of the circle is limited to 10meters and can only 'unsummon' C-ranked and down summons.
In 'B-rank' form, the radius of the circle is limited to 10meters and can only 'unsummon' B-ranked and down summons.
In 'A-rank' form, the radius of the circle is increased to 20meters and can 'unsummon' A-ranked and down summons.

Name: Element Rejection Technique (Soshi Chouin Maru no Jutsu)
Rank: C-A
Cost: 60, 80, or 140
Type: Fuuinjutsu
Element: N/A
Description: The 'Element Rejection Technique' seal's purpose is to eliminate the immediate threat of elemental jutsu. Once the element is declared, within the radius of the circle, it becomes impossible to create elemental chakra of that element, and nullifies control of the element. Thus, jutsu of that element cannot be used within the radius of the circle, and if jutsu is cast outside of the radius of the circle, they will lose their ability and structure upon entering the area of the circle.
In 'C-rank' and 'B-rank' form, the radius of the circle is limited to 10meters and can only stop nullify jutsu of it's rank respectivley.
In 'A-rank' form, the radius is increased to 20meters and can stop 'A' rank and down jutsu.
A shinobi can only nullify the casting of a jutsu of his own rank or lower. ( E.X. Chunnin seal cannot prevent Jounin elemental jutsu)
In the case of S-ranked jutsu, NONE of the effects apply. Elemental jutsu of S-rank can be used, even started within the seal without effects of the jutsu being altered.

Name: Hollow Technique Seal (Kuudou Jutsu no Fuuinsho)
Rank: A
Cost: 170
Type: Fuuinjutsu
Element: N/A
Description: The 'Hollow Technique Seal' seal's purpose is to completely eliminate the use of jutsu within the radius of the circle. The Circle is 25meters in radius, and while inside the radius of the circle, chakra control become null and all jutsu, with the exception of taijutsu and physical combat, is impossible. This includes Shinobi, Summons, Puppets, AND the caster of the seal himself. However, the use and structure of jutsu cast outside of the Seal is not limited. Elemental jutsu, Genjutsu, etc., can be cast outside of the seal and their effects will be normal. Supplementary effects, however, cast prior to the setting of the seal, and outside of the seal after setting become nullified while within the seal. (Ex., a jutsu increases the opponent's speed, while inside the seal, their speed will be normal, however if they step out of the seal, their increased speed will be increased restored.) The seal's effect will last for three posts before fading. The seal can then/must be cast again to re-enstate it's effects.

Name: Dragon Coliseum Jutsu
Rank: S
Cost: 220
Type: Fuuinjutsu
Element: N/A
Description: This is one of the most powerful of the Odolwa jutsu and one of the only Circle Seals that require hand signs. The user will form five hand signs and hold their hand to the required seal, before pressing their hand to the ground. A circle, 30meters in radius will be cast about the area, and from it's edge will raise a wall of intense 'light' As if a force field, extending up for about thirty feet and coming to a roof. If there are two shinobi within the walls of the circle seal, no more, no less, the seal will hold. If not, it will fade at an instant. The two shinobi are then trapped within the walls of the jutsu until one of them either passes out or dies. The 'light' walls are solid, in that it is possible to touch them. Anything that touches the walls of the circle are slowly sapped of chakra , and the impact of all ninjutsu will be absorbed, with the exception of an 'S-rank' jutsu. ( it must be stated in the post that the 'walls' surrounding the circle have this effect, so that the opponent is aware not to try anything foolish on false pretenses.)
Link:
Skill and Rank Information
Village:Ex-Konoha
Rank:S-Ranked Akatsuki
Special Characteristics:
Special Effects:Near has several chakra nodes throughout his body, which severely drops the amount of chakra it takes for him to mold water chakra, as they increase the ease in which water chakra flows.
Elements:water and Earth
Skills Specialties:Fuuinjutsu and Ninjutsu, sub of Genjutsu


Last edited by Near on Thu Apr 30, 2009 6:03 pm; edited 5 times in total
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Near
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Chakra:
1400/1400  (1400/1400)
Village: Konohagakure no Sato
Primary Element: Water

PostSubject: Re: Near Odolwa (finished) (I think Luxuria gave me permission..(read last post))   Wed Apr 29, 2009 4:22 pm

History and RP Sample
History:
History:
Childhood Arc.
Near was born 25 years ago to two loving family members. His family was always rather kind to him and nurtured him correctly. His father taught him at a young age all about his KG, and the abilities he would be able to posess. Even before the academy, Nate studied diligently many aspects of ninja life, and At a very young age, Near entered the Ninja Academy. Near had absolute mastery over most academy jutsus in just months. All of Near's teachers were absolutely amazed at his incredible progress. Although much of his innate abilities in the academy came from his chakra control from, His Iq also proved a very useful tool in the academy. In fact, during the academy he took a standard issue Iq test, and at the age of 9 scored above 160. There was only one skill that he had any difficulty in: Taijutsu. Taijutsu was the only style of technique that he had any trouble mastering, but after a while even that was mastered to genin level. He advanced through the academy incredibly fast and graduated when he was just 9.

Genin Arc.
Near's father was really quite proud of near, and near valued this quite alot. Near was immediately placed on the most prominent genin team in the village. Near performed very well on his team, and contributed both to teamwork and his own individual skills. Most of his teammates were very jealous of him, and ignored him most of the time, except when on a mission, when teamwork was most important. As a genin, Near spent most of his time either training or hanging out with the few friends he had. During his time as a genin, Near developed 2 techniques; The 4 part encampment seal, which he created to help protect his clan's building, and Water release: Gunshot, for use on missions offensively with his teammate who used lighting techniques. Near's intelligence improved significantly as a genin, and his IQ shot up to about 180. Near's team participated in one of the first chuunin exams that were available. They all passed the written part easily, but the forest of death part was difficult. At least for near's partners. In the end, Near ended up carrying his two teammates to the castle in the middle, after Near single handedly stole a heaven and an earth scroll from another ninja team. Near passed the 1 v. 1 part of the exam easily, and became a chuunin at the age of 11.

Rouge Arc.
Although Near became a chuunin, he took 4 years off to train himself alone. During this time, he spent quite a good amount of time training his senses. For days at a time he would meditate, blinding different senses to enhance others. after all of that training he gained much ability to use his senses effectively. His nose became as sharp as a dogs, his eyes as sharp as a hawks. With his sense of touch he could feel tremblings in living things, and detect many problems within humans, such as disease and other health afflictions. He also trained ta good amount of jutsu. The jutsu he taught himself were water techniques, which he had ease with, as was his natural element. The water techniques he learned were The water clone technique, and the Water prison technique. Near trained a lot during this time period on his taijutsu techniques, though he did not achieve a whole lot of success. The other main thing that near trained during this time was his chakra control. He attained a level of control that exceeded that of his KG. After 4 years, Near returned to the hidden leaf village, a new man. Near was placed on a chuunin squad, mainly for testing purposes, but he did not remain on the squad for more than a few months, and Near became a Jounin when he was 16, after passing a series of rigorous and somewhat complex tests.

Jounin Arc.
As Near became a jounin he found himself having inexplicable distaste towards the Leaf village. It may have occured from his father and mother dying. But he still could not easily explain it. Nonetheless, he continued training and serving as a sensei for a young group of genin. As a jounin, Near trained the 4 jutsu . He taught himself the Chakra Scalpel, Healing technique, Earth Style Wall, and the Chakra seal. As a jounin he also taugh himself many other sealing techniques. He taught himself the Earth Trap seal, the Tri-seal barrier, and the Elemental sealing technique. During this time, he took an I exam, and found that his Iq could no longer be measured by such tests. Having discovered his newfound affinity for the Earth element, he taught himself several earth techniques, including The Inner decapatation technique, the Earth projection fish technique, and the earth split turn around palm technique. Again though, his distaste for the leaf village continued to grow, and eventually was on the verge of bursting. He knew that he had to get away for fear that he would do something horrid to the village. He left the village at age 18.

Dark Arc.
After leaving the village, Near devoted much of his time to training. He concentrated for 6 years on a technique that would allow him to manipulate water to a high degree. Much of the time was spent on self experimentation, and dangerous delving in dark techniques. After going through such horrid things, Near found himself to be quite blank, except for tidbits of kindness to some, and hatred for the leaf village. He did eventually master The water manipulation technique, after using advanced chakra nodes. At this point, Near found himself wandering, wondering what to do with his life. It was at the age of 25 that he discovered the akatsuki, and was accepted to join them.
Rp Sample:
Near sensed a sudden disturbance in the chakra of the base.
"Shiit!" Near yelled, as he jumped out of his bed. Near ran down the flight of stairs to the underground passage between the base and his room. Near was sprinting now, climbing stair upon stair until he reached the room where he felt the disturbance. Near ran into the room, ignorring the charred remains around him. He ran to his partner's body, desperately. Near checked the body for signs of life but found none. Near knelt over his deadbody, crying angrily. This was not what the fuccking akatsuki needed right now. Near stood up and wiped the tears from his eyes. He began cleaning the room around him, half mindedly.
. . .

Near and the rest of the akatsuki stood around a brown pillar made of earth. On the front of the pillar was Ace's image engraved carefully into it. Near stood solemnly and walked to face the group, standing in front of the pillar. He spoke with sadness.
"Today, we have lost a great asset to the akatsuki, the Co leader, and a member who has been around for quite a long time. He will be missed. But we must take this as a sign. We do not have forever to accomplish our goals! In His memory, we shall double our efforts and accomplish our goal even faster!!" Near looked up and it began raining. As the rest of the akatsuki flooded back into the base, Near remained.
You were a good partner
Near made a handseal and placed his hand on the pillar, 4 times. Nobody would ever destroy this obelisk of remembrance. Nobody. Near stood up and walked into the base. He had a lot of work to do, It was time to get moving!
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Chakra:
1400/1400  (1400/1400)
Village: Konohagakure no Sato
Primary Element: Water

PostSubject: Re: Near Odolwa (finished) (I think Luxuria gave me permission..(read last post))   Wed Apr 29, 2009 4:31 pm

E ranked Jutsu
Spoiler:
 

D ranked Jutsu :
Spoiler:
 

C rank

Spoiler:
 
B Rank
Spoiler:
 
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Chakra:
1400/1400  (1400/1400)
Village: Konohagakure no Sato
Primary Element: Water

PostSubject: Re: Near Odolwa (finished) (I think Luxuria gave me permission..(read last post))   Wed Apr 29, 2009 11:03 pm

A rank

Spoiler:
 

S Rank Techniques
Spoiler:
 

Weapons:
Kunai x5
Shuriken: 10
Senbon: 10
1 Tanto
scrolls: 7
s1: 3 katana
s2: 100 senbon
s3:50 shuriken
s4: 100 exploding tags
s5: 2 rolls of ninja wire+2 tantos
s6:Mixed scroll:
10 kunai, 20 shuriken, 2 tantos, 20 exploding tags, 50 senbon
s7: Blank scroll
Other weapons are stored in Near's tatoos.
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Chakra:
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Village: Konohagakure no Sato
Primary Element: Water

PostSubject: Re: Near Odolwa (finished) (I think Luxuria gave me permission..(read last post))   Wed Apr 29, 2009 11:37 pm

Name: Buin no suitton ken doton (Staff of water and earth

Appearance:
The staff is long and metalic, with a blade on each end.

Special Abilities: Near has the ability to apply the effect of either his water element or his Earth element to the staff. Thus, Near can lengthen the staff with water, turn it into a shield with earth, etc. Near carries this staff using his Kg's tattoo sealing method.

Origin: Near created this staff in the beggining of his dark arc. He started by making it with metal that reacts to his individual chakra. Near trained his kenjutsu ability a lot before making this staff, as having a weapon he did not have the ability to use would be pointless. Near trained for a long time on blending his chakra correctly into the metal. He also trained using his individual affinities in conjunction with his staff. Though he found it useful to use it with the Earth element, he found that it was much more useful to use it with his water element, which he had mastery of. Near created this weapon because he found that he could not rely on his Jutsu alone.
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Village: Konohagakure no Sato
Primary Element: Water

PostSubject: Re: Near Odolwa (finished) (I think Luxuria gave me permission..(read last post))   Wed Apr 29, 2009 11:38 pm

Name: Kichyiki

Species: Cat

Looks:
This is the younger cat of the Katonos, She is blue, with a white puff on her chest. Her ears are short, her Eyes Black.

Personality: Kichyiki is a very rash Cat, and though she will listen to her summoner, she often makes crazy decisions. Kichyiki is however good at acting on stimuli, so shes at least kind of smart about her decisions. Kichyiki is afraid of Lightning, though she cant stand it, as long as its not a C ranked or higher Lightning summon.

Age: 14

History: Near met Kichyiki the first time he saw a Jounin aquaintace use a summoning technique, though when they met that time they didnt really introduce themselves or anything. The second time he really met Kichyiki is when Near himself used the Summoning technique.

Jutsu's: (what jutsu's can it before with you or by itself)

Name: Water Style: Rushing Strike
Rank: D
Element: Water
Description: This is a Taijutsu technique that Kichyiki performs by infusing her body with water. She then attacks the opponent with a series of body slams that can do a good amount of Damage.


Name: Water Style: Great Waterball technique
Rank:C
Element: Water
Description: With this technique, Kichyiki performs a few handseals and then expels a large ball of water from her mouth.


Name: Water Style: Barrier
Rank: C
Element: Water
Description: With this jutsu, Kichyiki creates a large wall of Water that can stop small incoming projectiles, as well anything else that can be stopped by dense Water.

Name: Replacement technique
Rank: E
Element: na
Description: This is the basic academy technique that allows ninja to replace themselves with a nearby object when attacked.

Name: Katchyoko

Species: Cat

Looks:
Katchyoko is several shades of Blue. She stands about 15 feet long, and 9 feet tall. She has many tattoos on her body in regular patterns, and her head is tribalistic. Her Paws are a Dark blue

Personality: Katchyoko is much more rational then her Daughter. Her fighting style is smart and tactical. Katchyoko is very obedient, but can also effectively act on her own. Katchyoko is also very afraid of Lightning and Lighntning summons, however, she does not let this fear affect her.

Age: 38

History: Near also met Katchyoko when the Jounin from the Leaf first showed Near his summons. However, Like the other summon, Near really met Katchyoko for real when Near summoned Katchyoko Himself.

Jutsu's: (what jutsu's can it before with you or by itself)

Name: Water Style: Grand Explosion Technique
Rank: A
Element: Water
Description: With this technique, Kachyoko makes handseals and expels a huge wave of shockwaves of Water from every pore in her body, resulting in a huge explosion with Kachyoko in the center. The explosion lasts about 10 seconds, and spans a 35m meter radius.

Name: Water Style: Geisers
Rank: A
Element: Water
Description: Kachyoko starts this technique by making handseals and then sticking her face in the ground. She exhales and forces about 20 streams of Water into the ground. The Streams of Water then come up out of the ground in huge eruptions. Kachyoko has some control over where they come up, but not total. The streams are about 10 feet in diameter.


Name: Water Style : Greater Waterball Technique
Rank: B
Element: Water
Description:With this technique, Katchyoko performs a few handseals and then expels a large ball of Water from her mouth. This ball of Water is aproximately 4 times the size of the Regular Water ball technique. This form of Water ball also spins as it is forced out, causing additional dammage.


Water Release: Gunshot
Name: Suiton: Teppōdama, 水遁・鉄砲玉, literally "Water Release: Gunshot"
Type: C-rank, Offensive, All ranges
The User fires a ball of compressed water from Their mouth at a high speed, much like a bullet..


Name: Water Style: Mist Flicker Technique
Rank: D
Element: Fire
Description: This is a variation of the body flicker technique. With this techniue, Kachyoko will dissapear, but leaves behind puff of mist instead of smoke.


Name: Body Replacement technique
Rank: E
Element: /
Description: This is the basic academy technique that allows ninja to replace themselves with a nearby object when attacked.
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Near
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Ninja Profile
Chakra:
1400/1400  (1400/1400)
Village: Konohagakure no Sato
Primary Element: Water

PostSubject: Re: Near Odolwa (finished) (I think Luxuria gave me permission..(read last post))   Thu Apr 30, 2009 6:04 pm

Luxuria wrote:
i have begun reading ur app but there are otheres i have to finsh first i will prosses ur app as fast as i can. u seem to be an ok person, i will try to get to it soon. thank you for you patience
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~Draconis~
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PostSubject: Re: Near Odolwa (finished) (I think Luxuria gave me permission..(read last post))   Fri May 01, 2009 3:45 pm

APPROVED

lol now u are approved.
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PostSubject: Re: Near Odolwa (finished) (I think Luxuria gave me permission..(read last post))   

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Near Odolwa (finished) (I think Luxuria gave me permission..(read last post))
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