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» Introduction.
Karasu Yowakusuru *DONE* EmptyMon Nov 24, 2014 10:44 am by Allya

» Introduction Too Myself
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» return of a legacy?!?! or just amusement
Karasu Yowakusuru *DONE* EmptyTue Nov 20, 2012 7:15 pm by mitsuhide akechi

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» Shitaji Clan
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» Naruto RPG Saga
Karasu Yowakusuru *DONE* EmptySat Aug 18, 2012 12:11 pm by Takeo

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     Karasu Yowakusuru *DONE*

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    Karasu Yowakusuru *DONE* Empty
    PostSubject: Karasu Yowakusuru *DONE*   Karasu Yowakusuru *DONE* EmptySat Dec 20, 2008 5:26 pm

    Basic Character Information:
    Name: Karasu Yowakusuru
    Age: 14
    Gender: Male
    Clan: Yowakusuru

    Looks:

    Spoiler:
    (Pretend the eyes are gray in this pic xD)

    Karasu is extremely short for his age. His highest point being about five foot one. Karasu has short-ish straight hair. The color of this hair being a dark pink-ish color. His hair hans about to his eyes and rarely sticks up. Karasu dosent have a muscular build as most have, in fact he is quite skinny and his shoulders are not broad. Karasu's skin color is a light tan and never really looses that color year round. As everyone in his clan, Karasu's eye color are a dark shade. Being his fathers son Karasu gained the darkest shade of gray possible. Almost like storm clouds some would say. Under normal circumstances Karasu will be seen in his normal attire. He wears black fishnet styled shirt over his lean torso and over that he is normaly seen with a dark gray leather jacket. His pants consist of the same type of leather as his jacket. Karasu wears his Kohona headband at the normal spot on his forhead. A little different from most headbands Karasu's entails of the band are extremely long and hang to middle back.

    (Side note: Karasu's Kekkei Genkai first stage symbol is located on his left shoulder.)

    Personality:

    Karasu should be best described as the quiet type. Karasu never shows emotion unless the situation demands it. Under normal times and situations Karasu will have the same bored expression pastered upon his face. Most of the time Karasu wont speak alot. Not much of a talker Karasu will stay to his own thoughts and dreams. On the rare occasion Karasu engages into a long conversation, this is more than smalltalk, Karasu will only do so because of something that intrests him greatly. Karasu dosent like to be rushed. Most of the time Karasu will take his time in doing things, so engrossed in his thoughts Karasu wont do things at a faster rate than he needs to. During battle Karasu regards his enemies with the same expression and attitude he gives his comrades: complete boredom and contempt. Battle is the only time Karasu will do things at a higher speed rate. Karasu enjoys a good battle, but a long carried on one bores him very easily and as such he will want to end it soon.
    Family is a huge thing for Karasu. Any member of his clan Karasu will imediatly engage into conversation with as they are on his leval of thinking and understand him. A bad trait in which he recived from his father is the long fuse of temper. It takes alot of things and happenings to make Karasu angry. Annoyed, irritated, Karaus will become but rarly will he become fully pissed off. On the occasion he is angry people should steer clear as his anger is built up from many previous times.


    Basic Clan Information
    [Optional, may not apply]
    Kekkei Gekkei: Tamaranai Yowakusuru
    Chakra Cost: 150+
    Description:The clan members normal appearance without their Kekkei Gekkei activated is that of any other normal person, however, they so share some general traits. One of these traits would be the fact every member of the clan has similar eye color, which wil range from a silver, to a grey, to a black. In some special cases, a few members will have a very dark and dull color, not nessicarily having to be the three mentioned above. As well as this physical trait, most members of the clan aslo share one mental trait in their personailty, which is to remain as dull as their eyes are.

    When Tamaranai Yowakusuru is activated, two physical things change. The first, being that the users eyes change, so that their eye becomes completely grey, except for the pupil, which turns/remains black. The second, differs between how advanced their Tamaranai Yowakusuru is. When still in its early stages, a small symbol like this(Karasu Yowakusuru *DONE* Ompainting) appears somewhere on their body. The place varries between people, but every member will have the symbol glow when the Tamaranai Yowakusuru is being activated, then settles and becomes a solid black. The maximum of these symbols has been proven to stop at four, which is the most powerful stage the Tamaranai Yowakusuru can get to, however not many have recieved the fourth symbol.

    The clan isn't as big as many others are, however they've made themselves known throughtout Konoha and the Rice Fields Country. Other than hoping to obtain the Tamaranai Yowakusuru, the clan focuses on few things. One thing, is their speed, which they praise highly and is the physical thing they train themselves most in. It is a goal, or more likely a dream to the members of the clan, to be able to freely move at the speed of sound, although only a handful of people were rumored to be able to accomplish this. This clan also focuses on the air element, as all members have an affilitation with it. The clan also trains it's members in weaponry, although some families do this more than others, and the weapon training may vary between family, or person.

    Special Effect:The Tamaranai Yowakusuru allows the user to manipulate, control and alter sound. It also allows the user to alter the way they or their oppenent can take in sound. As mentioned above, the Kekkei Gekkei's power is determined by the symbols that appear on ther body, and anyone possesing this skill starts with one symbol, the maximum being four. At the first stage, the range and possibilities of the ability are limited, but as the stages increase, the range and power increase as well. There are many different ways the user can manipulate sound to their advantage, and it takes that person to decide how to use it to compliment their fighting style, although there are techniques developed for the entire clan's useage. With one symbol, the techniques are limited to what and how they manipulate sound, and the range they can do this with is anything within their visual field. As well as that, they cannot fully control their powers, and will activate on their own at times. After another symbol has manifested, the techniques become stonger and the range increases to 20 meter radius. When the third symbol has made itself known, which is also the normal amount someone can get, the power and effects increase greatly, and the range increases to 50 meter radius, and it becomes possible to learn some of the advanced sound techniques, although they would be unstable for the most part. The final amount of symbols, of course, is the most powerful known stage. It increases the power and effects tremendously, and it's range increases 100 meter radius, and it's possible for more enhancments to exsist, although no known person who is alive posseses all four symbols. There are many ways the sound manipulation/alteration/control(eration?) can be used, and some examples would include: using it hear anything said within the certain area, create sonic booms and sonic waves, using the sound to get directly to the oppenents brain and have fun from there, some unique ones developed by Jordan, and a few more. Another special is that someone who posseses the Kekkei Gekkei, is granted an effect that lasts until they die, and doesn't need the Kekkei Gekkei actually activated. Since the user can also hear whatever sound they are manipulating, this speical makes it so the user can never have any permanent ear damage that would normally effect a person, in case they have to endure their own amplified sound as well.
    Link: [url=]https://narutor.forummotion.com/clan-creation-f92/the-yowakusuru-clan-t1037.htm#13618[/url]


    Skill and Rank Information
    Village:Konoha
    Rank: Genin

    Special Characteristics: Karasu has a great eye for detail. He holds a great memory, much greater than normal. Karasu can see something and remember it for a extremely long amount of time. Due to this enhanced memory Karasu is very intelligent as he can base his moves in battle upon what he remembers from his opponent's moves and jutsu and etc. Another great ability is his speed. As given to most of the clan members Karasu is very fast. Although he never likes to use his speed he is extrememly fast.
    Special Effects: N/A

    Elements: Wind
    Skills Specialties: Ninjutsu & Taijutsu (speed)


    Last edited by Karasu on Sat Dec 20, 2008 7:40 pm; edited 4 times in total
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    PostSubject: Re: Karasu Yowakusuru *DONE*   Karasu Yowakusuru *DONE* EmptySat Dec 20, 2008 5:32 pm

    History and RP Sample

    History:

    Karasu Yowakusuru was born in the Land of Rice Fields years ago. Karasu was born around the time that the clan was at the height of its power. The Rice Field country held the highest respect for their clan and this in turn made them great. Karasu was born under his father, Lelouch, and his mother Kallen. Ever since he was born Lelouch and Kallen held great love and respect for Karasu and were always there for him. A meer month after Karasu was born there was a great war that occured in the Land of Rice Fields. The Yowakusuru clan was asked to join into the war i.e. most every battle. As such his father Lelouch was sent into battle. Karasu was left with his mother Kallen, who, while she was a great fighter refused to fight as she wanted to be there for her son. As the war progressed the horrible event happened that scared the Yowakusuru clan forever. A clan member, Kaien, went crazy and wouldnt stop killing. Soon he left, marked a rouge ninja, and left the clan in shame. This led to the departutre and split of the clan and soon Karasu, Lelouch, and Kallen left to Kohona. Along with the other members who chose to leave. Among them was Karasu's same aged cousin Jordan. As lelouch was the younger borther of Jordan's mother. Son of the rouge, Kaien. The clans arrivle in Kohona was a great one. They were welcomed greatly and soon began to fit in.
    The years that followed Karasu grew up, his power maturing, and his life moving on. Karaus's only closest chiildhood friend was Jordan. Karasu always admired Jordan. As he was strong, wise, smart and very powerful. BEcause of this admiration Karasu trained to become exactly like Jordan. This was the only time in Karasu's life that he would ever admire someone other than himself. The years that followed and Karasu graduated the academy and got his headband. Around this time Karasu became fully into his Kekkei Genkai and activated his first symbol. (Which manifested itself on his shoulder).

    Rp Sample:

    Karasu Yowakusuru layed on his back on the smooth grass. He stared up into the leaves of the many trees and closed his eyes. He listened to all the sound around him: The gently moving wind, the rustling leaves, his smooth breathing. Karasu streched, and placed his hand behind his head. The tree five yeards from here, its leaves keep changing at a quick rate. Three mintues ago they were moving left now there moving right. At this rate the wind will be moving southern in seven minutes making the leaves go both ways. Karasu cracked open his left eye and looked at the barely visable clouds through the leaves. Cummulus clouds. Native to this region. Karasu then stood up slowly, one eye still closed. Im late now. Fifteen minutes late to be percise. Sensei is going to be mad, actually, very mad. Karasu sighed. I'll probably have to run. Karasu then put his hands in his pockets and began to walk slowly forward. Normaly it takes five minutes from this spot to the western field. But at the rate Im going It will take most likely eight. Mabye nine. Karasu opened both his eyes and sighed once more as he continued walking forward.


    Last edited by Karasu on Sat Dec 20, 2008 7:16 pm; edited 3 times in total
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    PostSubject: Re: Karasu Yowakusuru *DONE*   Karasu Yowakusuru *DONE* EmptySat Dec 20, 2008 5:32 pm

    Jutsus

    Name: Henge no Jutsu [Transformation Technique]
    Rank: E
    Type: Ninjutsu
    Chakra Cost: 10
    Element: None
    Description:
    Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.

    Name: Bunshin no Jutsu [Clone Technique]
    Rank: E
    Type: Ninjutsu
    Chakra Cost: 10
    Element: None
    Description:
    Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse in a small cloud of smoke.

    Name: Kawarimi no Jutsu [Change of Body Stance Technique]
    Rank: E
    Type: Ninjutsu
    Chakra Cost: 10
    Element: None
    Description:
    Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.

    Name: Shunshin no Jutsu [Body Flicker Technique]
    Rank: D
    Type: Ninjutsu
    Chakra Cost: 15
    Element: None
    Description:
    Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing him or her to retreat or attack suddenly. To facilitate the movement the ninja will often use nearby elements such as mist, sand or leaves to mask his or her appearance or disappearance.

    Name: Kinobori no Waza [Art of Tree Climbing]
    Rank: D
    Type: Ninjutsu
    Chakra Cost: 15
    Element: None
    Description:
    Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed.

    Name: Suimen Hokou no Waza [Art of Water Surface Walking]
    Rank: D
    Type: Ninjutsu
    Chakra Cost: 15
    Element: None
    Description:
    A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water.

    Name: Kai [Release]
    Rank: D+
    Type: Ninjutsu
    Chakra Cost: 20+
    Element: None
    Description:
    Kai is a Ninjutsu technique which allows the ninja to avoid the effects of a Genjutsu illusion. After forming the needed handseals, the Genjutsu technique will not affect the ninja. The ninja can also use the Jutsu on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell. The amount of Chakra needed to dispel the Jutsu varies with strength of the Genjutsu. Sometimes, Kai is useless because the Genjutsu is too powerful.

    Name: Dynamic Entry
    Rank: D-rank, Offensive
    Type: Taijutsu
    Chakra Cost: N/A
    Element: N/A
    Description: This jutsu is simply a flying jump kick at the side of the enemy's face while shouting "dynamic entry". Guy's version also sometimes involves throwing a kunai to distract the opponent's attention and then attacking them from their blind spot. Because Guy focuses a large amount of strength into the move, it is more powerful, and thus making it a C-rank Taijutsu attack. This Technique can also be used to break into buildings. Guy was first seen using this taijutsu at Jiraiya, to his surprise, he didn't want to hit Jiraiya but wanted to hit Itachi or Kisame by making an assumption with his forehead protector.

    Name: Vibrating Sound Drill
    Rank: C-rank, Offensive
    Type: Ninjutsu
    Chakra Cost: 40
    Element: N/A
    Description: The sound drill involves ninjutsu combined with Karasu's Kekkei Genkei used to amplify the sound waves from arm movements to attack his opponent. By generating enough sound, the user can use his chakra to redirect the waves in midair to his intended target.
    By damaging the victim's inner ear, the victim is rendered off-balance and nauseous. In the first instance of this, Rock Lee is rendered physically sick by the attack. As seen in Dosu's fight with Choji Akimichi, the sound drill can also be directed through water weight to similar effect.

    Name: Leaf Great Whirlwind
    Rank: C-rank, Offensive
    Type: Taijutsu
    Chakra Cost: N/A
    Element: N/A
    Description: This jutsu involves a powerful leap forward followed by a spinning kick with both legs in succession, the second kick being aimed lower in case the intended target ducks the first.

    Name: Scattering One Thousand Crows Technique
    Rank: C-rank, Offensive/Supplementary
    Type: Ninjutsu
    Chakra Cost: 40
    Element: N/A
    Description: The user summon a murder of crows, these crows will fly around the target, causing confusion with their dark forms and quick movement. A comrade can move within the flock wearing dark clothes and wielding a dark weapon almost undetected. With the target distracted by the crows, the ninja can strike more easily. Also the mass of crows can obscure any retreating ninja. When no longer needed, the murder of crows will simply puff away in smoke.

    Name: Wind Release: Violent Wind Palm
    Rank: C-rank, Offensive
    Type: Ninjutsu
    Chakra Cost: 45
    Element: Wind
    Description: A simple technique that sends a gust of concentrated wind at the opponent. When used with a weapon such as a shuriken the weapon can become fatal. Also if the technique is combined with another elemental Ninjutsu such as fire, it becomes deadly.
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    Karasu Yowakusuru *DONE* Empty
    PostSubject: Re: Karasu Yowakusuru *DONE*   Karasu Yowakusuru *DONE* EmptySat Dec 20, 2008 7:41 pm

    Alright, Im done. Staff members who rip it apart, do it nicely Razz
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    Karasu Yowakusuru *DONE* Empty
    PostSubject: Re: Karasu Yowakusuru *DONE*   Karasu Yowakusuru *DONE* EmptySat Dec 20, 2008 8:52 pm

    Approved
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    PostSubject: Re: Karasu Yowakusuru *DONE*   Karasu Yowakusuru *DONE* Empty

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