Sorry, but I forgot to add customs to my character and I'd like some for my character.
Puppetry Jutsu
Name: Kakushigoto Juusan Koudoutai no Shuu - Secret Thirteen Zodiac Collection
Rank: S
Type: Ninjutsu
Chakra cost: 250
Element: None
Description: This technique is performed through the summoning of all thirteen animals within Wada's puppet collection. Through this technique Wada within the past was capable of destroying an entire organization of high ranked missing-nin singlehandedly without much difficulty. The extent to how much destruction these puppets can do though go beyond just destroying a large group of people, but their true power has not yet been unleased. This technique is difficult to perform due to the fact of people only having ten fingers, yet within this technique over thirteen are used. This is possible through the use of manipulating some puppets through the tongue, toes, and through Wada's specially made rat pack leader puppets, with the pack leader's he is capable of controlling other pack leaders, and other puppets within his collection causing the ability to use many puppets. Although Wada's skill and proficientcy with his puppets is obviously lowered, he is still able to use them at a dangerous level. Wada usually goes for using each puppet with the ideal body part they were made to be used with (fingers, hands, tongue, toes, etc.) and with this he is able to use them normally as if he were just focusing on them alone. Many comination attacks and such are capable when using these puppets in such a manner, the possibilities are in some way endless with their vast amounts of weapons individually and while working together. Due to the vast amounts of puppets being used and the concentration needed, Wada's usually passive puppetering ends up needing vast additional chakra to use in the technique.
Name: Jutsu Metsubou - Jutsu Collapse
Rank: A
Type: Ninjutsu
Chakra cost: 150
Element: None
Description: This is a simple way to mess up and ruin another persons jutsu and prevent it before it happens. Through the use of chakra strings which puppetmasters are masters of using they attach strings to the targets hands so as they use hands signs the puppet master will immediately with their chakra disrupt the handsign they are using and cause the jutsu to not happen due to the concentration of their chakra being incorrectly formed through the signs. The technique is in some way difficult and requires the user to send a string of chakra to the targets body as they are moving, including them moving at rapid speeds, or doing hand signs at ridiculous speeds. And then using their own force making the hand signs into something else, this is also a way to force another ninja to do a handsign by puppeting their hands into different handsigns then they planned to use, without the puppet master having to the handsign themself.
Basic Jutsu
Name: Jisatsu Haretsu - Suicide Explosion
Rank: B
Type: Ninjutsu
Chakra cost: 100
Element: None
Description: This jutsu is performed through a couple handsigns, which then after the handsigns have been completed the users body begins to concentrate their chakra within their abdominal region, but they gather their chakra and concentrate it into a small area. Soon enough after it's been focused long enough the chakra explodes in a flurry, causing a massive explosion, but also bursting the users stomach region, destroying all vital organs and their body. The concentration of the chakra automatically happens on it's own, after the handsigns are done, and cannot be halted even if the user wishes to do so.
Name: Assai Jishin - Crushing Earthquake
Rank: C
Type: Taijutsu
Chakra cost: 50
Element: None
Description: This jutsu is performed through the user concentrating Chakra in a certain area of their body hoping into the air then landing on that area and releasing the concentrated chakra at the same time as landing, causing a small tremor, along with cracking the ground underneath them, or the skulls of their enemies. The speed of the descent along with the users jump while using this jutsu is increased through the concentration of chakra to the legs/etc so they can hop into the air and then fall at high speeds causing the damage to increase to the target. The impact does not harm the user due to the chakra in some way being a counter to their descent and speed.
Wind Jutsu
Name: Gufuu Houmen - Tornado
Rank: A
Type: Ninjutsu
Chakra cost: 175
Element: Wind
Description: This jutsu is performed through a few handsigns, which then the user inhales a vast amount of air into their abdominal region, the jutsu itself allows it possible to inhale a vast amount of air into their body and for it to expand with the air. The user will then immediately mix wind natured chakra with the air in a spiral formation, they will then release it in a large powerful exhale, the wind will release from their body and then go out of their mouth as a small whirl of wind, soon enough it will almost immediately turn into a small sized tornado, capable though of destroying towns and such and lifting up large objects into the air.
Name: Uzu Kaisen - Whirl Convolution
Rank: D
Type: Taijutsu
Chakra cost: 30
Element: Wind
Description: This jutsu is performed through the user quickly jumping into the air, then placing their hands on the ground and doing a quick rotation of their body with their hands on the ground, while this happens wind chakra is emitted through the legs and such causing a pushing force, this is more of a move to repel attacks, rather than for offense, but can be used for offense as well.
Water Jutsu
Name: Dendou Tama - Conduction Sphere
Rank: B
Type: Ninjutsu
Chakra cost: 70
Element: Water
Description: Through the use of handsigns the user will immediately fire a continuous stream of water from their gullet onto the ground in front of them in a circular motion at high speeds, soon enough they will then do an additional hand sign which will bring the water at their feet up into a large sphere which surrounds them, getting all water away from their body in a protective sphere, the water will conduct electrical attacks rather than the user being hit by them, the water once hit with electricity will explode outward back toward the target who used the electricity.
Shiranui-exclusive Techniques
Name: Tarekazari Kai [Pendant Release].
Rank: D.
Type: Ninjutsu.
Chakra Cost: 35.
Element: None.
Description: This technique requires a single hand seal. The user draws a little power from their unique Shiranui pendant, activating its ability. When active, it glows faintly. This can only be performed twice per day.
Name: Juu Hashira Touei [Ten Pillar Projection Technique].
Rank: C.
Type: Ninjutsu.
Chakra Cost: 40 per post.
Element: None.
Description: This projection technique is used by Shiranui to gather at one location, even while members are in different parts of the world. While in a meditative stance, and by forming the needed hand seal, a member can speak through one of the ten white pillars in the meeting room at the Shiranui headquarters from any location. Each member will always speak through the same pillar. The reason for this is the same reason that they can speak through them in the first place each pillar has a piece of one of the gems used to make each of the Shiranui pendants inlaid into it. The voice transmits to the corresponding inlaid gem through the pendant hung around the users neck, and the voices of other members transmit back to the user in the same way.
Name: Yusou no Umou [Feathered Transport].
Rank: A.
Type: Ninjutsu.
Chakra Cost: 65 each (130 in total, requires two members to perform).
Element: None.
Description: This technique requires two Shiranui members to stand back to back and to each perform a string of ten hand seals. These seals must be completely synchronized. When the last seal is completed, a shower of pure white feathers falls about the two shinobi and they disappear amongst the feathers. The moment they disappear, the technique transports them back to the Shiranui hideout. They appear on a seal created by Kushinara (their leader) that draws those using the jutsu to its location. There can only ever be one transportation seal, because if two existed, the users of the technique would be pulled in two different directions, negating the effect of the technique. Obviously, once they use the technique, they cannot return to their previous location (or any other for that matter) by the same means.