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 Nen User "Clan" (By request)

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Daedalus
Chuunin
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Daedalus


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Chakra:
Nen User "Clan" (By request) Left_bar_bleue1150/1150Nen User "Clan" (By request) Empty_bar_bleue  (1150/1150)
Village: Konoha
Primary Element: Wind

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PostSubject: Nen User "Clan" (By request)   Nen User "Clan" (By request) EmptySat May 09, 2009 6:51 pm

Name: Nen

Origin:

Kekkei Gekkei: Nen

Chakra Cost: N/A

Description: Nen is not chakra, but a different energy created within the body, if one were to be able to use nen, they cannot use chakra.

Creation

Nen is an energy produced by all living bodies, it is considered a vital energy that results from simply being alive. If one were to lose all their nen, it would be equivalent to using up all the energy that is keeping them alive, which would be fatal. The nen from all parts of the body has a tendency to flow together, producing one 'mass' of energy. This happens without the individual's awareness, and will simply leak out of their body slowly. The pores or points on the body where nen flows out from are called aura nodes.


Controlling and seeing

A nen user trains to manually open and close their aura nodes so that they can control the flow of nen. One can learn this process gradually, learning to control the aura nodes through meditation, or they can receive an influx of nen from an experienced user that forces these nodes open, forcing the new user to learn to control the flow or risk severe exhaustion and/or death. The second method is generally frowned upon as it very dangerous (although far quicker).


What affects Nen

Although the production of nen is unconscious and constant by all living beings, it is more than just 'leaky energy'. Nen carries with it the desires and emotions of the one who deploys it, which is what allows Nen to have incredible versatility to those who develop their skill at using it. Nen is also heavily influenced by mental condition and state. A basic application of this phenomenon is that one can channel their aggression or hatred into their nen and deploy it towards another person. The other person will then be able to feel that aggression as if it were physically palpable, and if unable to keep it from their own body by deploying their own nen, may be physically harmed by it.


Conscious strengthening of Nen

Nen responds to the goals and strengths of the desire of its user. As a result, a user can make a commitment that results in an increase in their abilities. If a user, for example, damages their own body in such a way that an individual skill seems more imposing when used, their nen will become correspondingly more powerful. It is also possible to increase the strength of an individual skill by imposing limits on it. For example, if a user consciously decides something along the lines of "I will only use this skill on Thursdays," or "I will only use this skill against short people," and manage to abide by the rule, that particular skill will become stronger.

Theoretically, the more restrictive the condition, the greater the enhancement in power. It is also implied that restrictions which carry great meaning, or emotional value also bring about a greater benefit.

Furthermore, restrictions which contain some sort of 'punishment' (i.e. "I will die should I break this rule") will strengthen the ability more.


Sensing Nen

When one has developed use of their nen, they become sensitive to the presence of other beings by their deployment of nen. Since every living being creates nen subconsciously, it is a useful skill for those tracking or hunting (both animate and inanimate things). It is also useful in combat, because one can judge the location and relative strength of opponents by the output of their nen. To counter this, techniques that minimize nen output like Zetsu or In are used.

Special Effect: The use of Nen will seal off the body's chakra points and thereby make impossible to utilize chakra. However, in return they gain the unique abilities Nen provides.

Clan History: This is not a clan in the usual terms of the word, this applies to people who originate from lands outside the shinobi countries. While the Sage of Six Paths was the first one said to create ninjutsu, Nen has existed before chakra became known and is still used in the lands outside the shinobi countries. However, it is strictly regulated and kept out of the public eye as Nen can be a very dangerous weapon. And if anyone were allowed to learn it, the world would become extremely difficult to govern and nations could quickly fall into chaos. Thus, an organization was created to find the elite of humanity and train them. While this did create larger numbers of nen users in the world, it also kept track of them. Mostly, these people worked independently, following their own dreams, goals, desires. With few concequences on practically everything they did.

When and where Nen first originated, no one truely knows. For it has been around for countless centuries, hidden beyond the public eye and consisting of dreamers of every type. Whether they search for treasure, glory, power, fame, for as long as there has been people who wanted power to achieve their dreams, the power of nen has been by their side, aiding them in achieving these goals and dreams.

Abilities:

Basic Techniques

Ten

Once a person has had their aura nodes opened, they must learn to keep their aura from leaking away from their body. Ten is the process of keeping the nodes open, but also having aura flow through and around the body rather than away from it. Having a shroud of aura surround the body is the most basic defense against the physical or emotional attacks of another Nen-user. Ten also may reduce one's aging; since the energy powering the body is no longer leaking away, one can keep the body from breaking down, thus slowing the aging process.

Zetsu

While Ten allows a user to keep aura from leaking away from their body, Zetsu stops the flow of aura from their body altogether. By closing all of their aura nodes, the user is able to stop almost all outflow of their aura. Because the user is no longer surrounded by their own aura, they can become more sensitive to the aura of others. This can be useful when tracking another person, and it will also prevent other users of Nen from noticing them. Zetsu can also be used to restore vitality, since Nen is fully contained within the body. However, since Zetsu involves shutting off one's aura, it can be dangerous since it leaves the body defenseless against any Nen attack. Even the weakest Nen could do massive damage. Use of Zetsu will make detecting one more difficult.

Ren

Ren is a direct application of Ten. Since a user is capable of keeping aura from leaking away from the body, it's also possible for them to have more aura around them without having to worry about losing it. Ren focuses on outputting a high amount of aura and keeping it on the body, expanding the size and intensity of it. This increases the user's physical strength and durability and provides a large pool of aura for any advanced techniques or individual skills they decide to use.

Advanced Techniques

These are the more advanced techniques. Most of them are achieved by using a combination of the basic techniques. Most nen users learn Ten, Zetsu and Ren first before attempting these techniques. The Hatsu, being a nen-user's individual 'skill', is often something that a nen-user will develop gradually over a long period of time.

Shū

Shū is the advanced form of Ten. Shū allows a Nen-user to extend their aura to an object, allowing them to "use" that object as if it were an extension of their own body. For example, one could use Shū to extend their Ten around an object (and not just their body), which would strengthen and protect the object like the way Ren strengthens and protects the body. This is the technique that allows Hisoka to make his solitaire cards as sharp and as hard as metal knives.

En

En is an advanced application of Ren and Ten. In Ren, aura usually envelops only a small amount of space around the user's body. En is when one extends their Ren so that their aura extends further than normal, then uses Ten at the same time to give shape to the aura, usually a sphere. Someone using En can feel the shape and movement of anything entering their En-covered area. The downside to this is that it is extremely tiring and draining for the nen-user to constantly deploy so much aura. Those who master En are typically able to extend their En to a circle of 50m radius.

Ken

Ken is the advanced version of the basic Ren technique. Ken is a defensive technique where a Nen-user maintains a state of Ren over their entire body, allowing them to defend against attacks from any direction without the need to use Gyō (described below). Ken is as useful as a defensive position, but is tiring to maintain. Additionally, it is not as strong as Gyō on any given part of the body, since it protects the whole body evenly. Because of that, it is used to guard when one wants to be cautious.

In

In is an advanced form of Zetsu that can almost completely hide a Nen-user. In can also be used on a Nen-user's Hatsu ability (more information on why some Hatsu abilities are visible can be found in the Hatsu category section) to make it invisible to other nen users. In can be countered by using Gyō on the eyes, or by using the technique En. If one uses In on themselves, they will no longer make a sound when moving, nor be able to be smelt. They are only detectable through touch or direct line of sight.

Gyō

Gyō is a technique where a Nen-user concentrates a larger than normal portion of their aura into one specific body part. This ability to concentrate the aura is known as Gyō. Gyō increases the strength of that one body part, but leaves the rest of your body more vulnerable.
Gyō is most often used on the eyes, which allows a Nen-user to see things which would otherwise be hidden (e.g. nen objects hidden by In). This also allows a Nen-user to analyze an opponent to find weaknesses that would otherwise be unnoticeable.



Kō is the strong form of Gyō, where all of an individual's Nen-energy is concentrated into one particular body part. Zetsu is used to completely stop the flow of Nen in all other parts of the body. This makes that one body part exceptionally powerful, but leaves the rest of the body completely unprotected. This is used by some Nen-users as an offensive technique (a Kō-punch would carry all 100% of your Nen-power with it), but it is a risky move (leaving the rest of your body unprotected in a fight against another Nen-user is not generally a good idea).

Ryū

Ryū ("flow") is the term for real-time use of Gyō (adjustment of aura concentration in various body parts) by a Nen-user in battle. For example, the use of Gyō to increase the amount of Nen in a fist as one strikes with it, to increase damage done; or to increase the amount of Nen in an arm as it is used to block a blow, for extra defense.

Hatsu

Hatsu is the release of one's aura so it can be projected to carry out a certain function. In essence, the Hatsu is a special and unique ability that one creates. A good Hatsu should reflect a Nen-user's own character; one can never truly master Nen if they only copy other people's abilities. Hatsu has several different categories, and the Nen of each individual user is aligned with a specific category. Upon learning their affinity, a user can set about learning to apply Nen in a unique way that suits their personality, which can develop into a unique skill. A user may also have the ability to use more than one Nen ability, but they may never be able to change their Hatsu-type. For example, one's hatsu could be enhancement, but they are also capable of using emission and transmutation. However, even though a user may be able to use more than one Hatsu, they can only be adequate at the Hatsu adjacent to their primary Hatsu. So although an enhancement user can use emission and transmutation adequately, they will not be able to use manipulation or conjuration very well or at all.
Although everyone's Hatsu is different and unique, Hatsu can be divided into five rough types and a sixth type for anything that does not fit into the five.

The most popular way of determining one's Nen type is through water divination. The test requires a leaf floating in a glass of water. It consists of a student placing their hands around the glass and using Ren. The effect of their Ren determines the student's affinity.

If the volume of the water changes, the user is an Enhancer. If the color of the water changes, the user is an Emitter. If the leaf moves, the user is a Manipulator. If an impurity appears in the water, the user is a Conjurer. If the taste of the water changes, the user is a Transmuter. If a completely different change appears, the user is a Specialist


Last edited by Daedalus on Sat May 09, 2009 6:53 pm; edited 1 time in total
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Daedalus
Chuunin
Chuunin
Daedalus


Posts : 152
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Age : 34

Ninja Profile
Chakra:
Nen User "Clan" (By request) Left_bar_bleue1150/1150Nen User "Clan" (By request) Empty_bar_bleue  (1150/1150)
Village: Konoha
Primary Element: Wind

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PostSubject: Re: Nen User "Clan" (By request)   Nen User "Clan" (By request) EmptySat May 09, 2009 6:52 pm

Hatsu Types Map :http://upload.wikimedia.org/wikipedia/en/e/e0/HatsuTypes.png

Enhancement

If a student increases the quantity of water in the glass during their water divination, they are an Enhancer. Enhancement is basically the ability to use nen to increase the efficiency (strengthen) of an object or body. Therefore, Enhancers are able to greatly increase their physical attack and defense, and are best suited for close-melee combat.
Enhancement is the most well-balanced category, allowing users to spread themselves evenly between offense and defense and become very strong using only simple abilities. Examples of more complex Enhancement abilities include enhancing a person's ability to repair themselves, which is basically the equivalent of a healing-ability.

Emission

If a student changes the color of the water in the glass during their water divination, they are an Emitter. An affinity for Emission means that a user is capable of controlling the deployment of their aura while separating it from their body. Nen usually loses power very quickly when it is separated from the source-body, but strong Emitters can separate their aura from their body for long-periods of time and still be able to maintain it.
An application of this is the ability to throw giant nen balls. Emission abilities are commonly mistaken for Conjuration abilities. The two, however, are fundamentally different. Objects created by Emitters are made of pure aura, and requires Manipulation skills to control.

Manipulation

If a student moves the leaf floating on the water in the glass during their water divination, they're a Manipulator. Manipulation is the ability to control other people or other non-living material. Abilities belonging to Manipulators tend to be more complex, and generally require certain conditions to be met before the user is able to control the target object.

Conjuration

If a student creates an object in the water in the glass during the their water divination, they are a Conjurer. Conjuration is the ability to create a physical, independent, material object out of nen. Once a nen-user has mastered the conjuration of a certain object, they can conjure it and dispel it in an instant, whenever they want. However the use of In can hide an object materialized by nen from an experienced nen-user.
Conjured objects can have special abilities imbued into them. Like Manipulation nen, conditions can be set into conjured objects to make them stronger.

Transmutation

If a student changes the taste of the water in the glass during their water divination, they're a Transmuter. An affinity for transmutation means a user can change the properties of their nen, usually so that it mimics something else. Like emission, things created via transmutation are still pure nen. A simple way of thinking about it would be that transmutation allows your nen to mimic properties of a substance, whereas conjuration allows you to change your nen into actual material.

Specialization

If a student causes some other effect during their water divination, they're a Specialist. It is possible that the effect that occurs can give some insight into how they should direct their ability.
Specialization is anything that doesn't belong into the other five categories. This is the most vague Hatsu-category.

Hatsu Abilities

Using more than one nen type
A lot of nen abilities use more than one nen type. Common combinations include manipulation and emission (allowing user to manipulate objects from far away) and manipulation and conjuration (allowing users to manipulate objects they have conjured).

Within human boundaries
No nen ability can be "beyond human boundaries." What this means is that you can't have an ability that is limitless. For example, you can't materialize a sword that can cut through anything. However, if you can set very strict conditions on it - then you can materialize a sword that can cut through anything given that the conditions are met.

Conjuration/Emission/Transmutation
These three Hatsu types tend to cause a lot of confusion to some people. To put it in short, a conjured thing is solid and material, anyone, whether or not they can use nen can see it (Unless In is used to conceal it); a transmuted thing is pure nen which is copying properties of other things, whilst emitted nen is pure nen that can be kept distant from the user's body without losing strength.
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Nen User "Clan" (By request) Left_bar_bleue1250/1250Nen User "Clan" (By request) Empty_bar_bleue  (1250/1250)
Village: Konohagakure no Sato
Primary Element: Wind

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PostSubject: Re: Nen User "Clan" (By request)   Nen User "Clan" (By request) EmptySat May 09, 2009 7:43 pm

Oh wow, I found this the most interesting read yet. Approved. ^^
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